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You must protect your Tiny Inkulinati, the representation of your character drawing on the parchment, and use ink as a resource to draw creatures, attack enemies, and most importantly, push them off the side of the canvas. With an art style that mixes papyrus line art with Mario Paint-esque human hands and a battle system mixing turn-based tactics with side scrolling positional considerations like Darkest Dungeon, it’s a strange game to wrap your head around. A firm release date is not yet set, but expect to see Vernal Edge relatively soon on Steam. Okay, but really, the star of the show here is the combat, which not only leans into the style and creative freedom that the Devil May Cry games are known for, but also adds its own unique spin on the formula by giving certain enemies poise, which must be broken with either strong or counter attacks, in order to make them vulnerable to all of the cool juggles and stylish abilities your character is capable of. There’s a great feeling of speed to its platforming, with level design that certainly encourages you to move quickly through its environments you’re greatly rewarded for exploration with fun, challenging fights, and worthwhile rewards and the world feels deeply developed and is a joy to explore. But Vernal Edge is much more than just its combat, which for the record, is really really good. I’m a simple man: Tell me a game has a combat system with clear inspirations from Devil May Cry, and you’ve got my attention without even saying another word.
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Try not to forget that Seasons: A Letter to the Future comes out on PlayStation 4, PlayStation 5, and PC sometime in the near future. Both similar and different from our own world, Seasons looks to draw players in through beauty and mystery. As each of the pages fill up with the memories you want to save, you gain inspiration and sight in the form of stickers or words you add to the page. Preserve your world through photos and recordings as you unravel the mystery of the disaster about to come.

Seasons: A Letter to The Future throws you into a collision course with a cataclysm of unknown origin looking to unravel the minds and histories of the world.

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It’s a really well crafted system, and I can’t wait to dive deeper when the full game releases later this year. You’re able to add companion cards to your deck to both act as a sword and a shield, with them being capable of dealing big damage to enemies, but also can be slotted in front of a card to take the brunt of an attack. You choose a randomly generated hero card at the start of every run and essentially must protect that card at all costs, because if it dies, your run is over. It’s an adorable deck builder with simple and easy to understand rules, but don’t let that charming art style fool you, Wildfrost can be brutal.
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No pun intended here, but it’s fair to say that the success of Slay the Spire certainly inspired a lot of indie developers to take their own crack at the deck building roguelite genre, and one of the most promising examples of that is Wildfrost. 9 Years of Shadows will be available on Steam on Nov 14. This demo features gorgeous pixel art, tight controls, great enemy design (even if much of their behaviors are lifted directly from Castlevania), and a promising tease at some fun gameplay mechanics involving your teddy bear partner that can double as a ranged blaster, an elemental alignment system, and more.

Metroidvanias are a very common genre among indie games, but few manage to capture the essence and vibe of Castlevania like Nine Years of Shadows, and even fewer that aren’t actually developed by Koji Igarashi himself. Note that these picks are not in any particular order. Which is why we called upon some of IGN’s biggest indie fans to divvy up the work and come back with our picks for the 15 Under the Radar Games You Don’t Want to Miss from the October Steam Next Fest. It’s an awesome event, but going through all those demos and trying to get through to the really good stuff – stuff like Cult of the Lamb, Toem, and Sable – just to name a few previous Steam Next Fest games, is time consuming to say the last. Three times a year, Steam puts on an event called Steam Next Fest, a week-long event that features literally hundreds of game demos of upcoming steam games.
